Sunday, July 31, 2011

LulzSec hacking: third Briton arrested

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Jake Davis, 18, arrested on Shetland Islands as part of ongoing investigation into online hacking collective

An 18-year-old who was arrested as part of a police investigation into computer hacking by the online groups Anonymous and LulzSec has been charged with hacking into systems, assisting offences, and conspiracy to carry out attacks on the website of the Serious Organised Crime Agency (Soca).

Jake Davis was due to appear in custody at City of Westminster magistrates court on Monday. He is understood to have been arrested last Wednesday in Yell, a northerly island in the Shetland Islands.

He is the third Briton to have been arrested as part of an ongoing investigation into a series of attacks by LulzSec, a hacking group which spun out of the larger Anonymous collective in May 2011. LulzSec has claimed responsibility for attacking a number of state and non-state organisations, including the Soca website, the US congress and websites owned by News International.

Davis, who was brought to London for questioning, is charged with: unauthorised access to a computer system; encouraging/assisting offences contrary to section 46 of the Serious Crime Act 2007; conspiracy with others to carry out a distributed denial of service attack on Soca's website; conspiracy to commit offences under section 3 of the Computer Misuse Act 1990; and conspiracy between the defendant and others to commit offences under section 3 of the Computer Misuse Act 1990 contrary to section 1 of the Criminal Law Act 1977.


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Josh Halliday 01 Aug, 2011


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Source: http://www.guardian.co.uk/technology/2011/aug/01/lulzsec-hacking-third-briton-charged
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Google Chrome becomes UK's second most popular web browser

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Internet browser passes Firefox, with speed and a nationwide advertising campaign credited for the rise in popularity

Google's Chrome is Britain's second most popular browser, a sign of the internet giant's increasing grip on the UK search market.

Three years after launch, Chrome last month captured 22% of UK users and marginally overtook Mozilla's Firefox browser, according to the web metrics firm Statcounter. Microsoft's Internet Explorer is losing market share to Chrome but remains the most popular browser for UK users with 45% – although it has a head start by being pre-installed on almost all computers sold in Britain. Apple's Safari is UK number four, with a 9% share.

Google's rise in the browser market is in part down to nationwide advertising – Chrome is the first Google product advertised on British TV – but is largely attributed to its speed.

Lars Bak, the Google engineer responsible for Chrome, said the goal had never been to attract a huge user base, but to energise a dormant browser market: "Speed is a fundamental part of it, but it's also about the minimal design and the way it handles security. If you as a user try [to load] a webpage and it feels snappy, it's really hard to go back [to another browser]. It has shown that people spend more time interacting with the web."

Unlike most of Google's talent based at its Mountain View headquarters in California, Bak works from a converted farmhouse in the Danish countryside two hours from Copenhagen. He has become obsessed with speed, and despite numerous tests that show Chrome outstrips all rivals, he thinks it could be much faster. "You should never be happy with [existing] speed," he said. "Of course it gets harder to make substantial gains, but it's all healthy competition. From the beginning we wanted everybody to be fast, and now all browsers are fast. I'm absolutely flabbergasted [by the improvements made by rival browsers]."

Chrome is the number three worldwide, with a 20.65% market share according to Statcounter. But analysts expect it to edge ahead of Firefox, which has dipped steadily since January. Microsoft's Internet Explorer has also fallen heavily, to 43%, with warnings about security vulnerabilities.

Google last month announced its Chromebook laptop, based on its browser and seen as another ambitious attack on Microsoft; it will be made by Samsung and Acer, companies that previously made computers running Microsoft's software.

Unlike most computers, the Chromebook has almost no capacity to store and hosts most data online in a "cloud". Bak said: "The Chromebook is really important because it tries to simplify the machine – it is basically no maintenance, which means you can cut the price. If all you are doing is using a browser it's a fantastic tool."


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John Naughton 01 Aug, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/google-chrome-popular-web-browser
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Google Chrome becomes UK's second most popular web browser

Thank you for using rssforward.com! This service has been made possible by all our customers. In order to provide a sustainable, best of the breed RSS to Email experience, we've chosen to keep this as a paid subscription service. If you are satisfied with your free trial, please sign-up today. Subscriptions without a plan would soon be removed. Thank you!

Internet browser passes Firefox, with speed and a nationwide advertising campaign credited for the rise in popularity

Google's Chrome is Britain's second most popular browser, a sign of the internet giant's increasing grip on the UK search market.

Three years after launch, Chrome last month captured 22% of UK users and marginally overtook Mozilla's Firefox browser, according to the web metrics firm Statcounter. Microsoft's Internet Explorer is losing market share to Chrome but remains the most popular browser for UK users with 45% – although it has a head start by being pre-installed on almost all computers sold in Britain. Apple's Safari is UK number four, with a 9% share.

Google's rise in the browser market is in part down to nationwide advertising – Chrome is the first Google product advertised on British TV – but is largely attributed to its speed.

Lars Bak, the Google engineer responsible for Chrome, said the goal had never been to attract a huge user base, but to energise a dormant browser market: "Speed is a fundamental part of it, but it's also about the minimal design and the way it handles security. If you as a user try [to load] a webpage and it feels snappy, it's really hard to go back [to another browser]. It has shown that people spend more time interacting with the web."

Unlike most of Google's talent based at its Mountain View headquarters in California, Bak works from a converted farmhouse in the Danish countryside two hours from Copenhagen. He has become obsessed with speed, and despite numerous tests that show Chrome outstrips all rivals, he thinks it could be much faster. "You should never be happy with [existing] speed," he said. "Of course it gets harder to make substantial gains, but it's all healthy competition. From the beginning we wanted everybody to be fast, and now all browsers are fast. I'm absolutely flabbergasted [by the improvements made by rival browsers]."

Chrome is the number three worldwide, with a 20.65% market share according to Statcounter. But analysts expect it to edge ahead of Firefox, which has dipped steadily since January. Microsoft's Internet Explorer has also fallen heavily, to 43%, with warnings about security vulnerabilities.

Google last month announced its Chromebook laptop, based on its browser and seen as another ambitious attack on Microsoft; it will be made by Samsung and Acer, companies that previously made computers running Microsoft's software.

Unlike most computers, the Chromebook has almost no capacity to store and hosts most data online in a "cloud". Bak said: "The Chromebook is really important because it tries to simplify the machine – it is basically no maintenance, which means you can cut the price. If all you are doing is using a browser it's a fantastic tool."


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John Naughton 01 Aug, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/google-chrome-popular-web-browser
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Saturday, July 30, 2011

Peter Lovatt: 'Dancing can change the way you think'

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Dancing can help with problem-solving – and researchers are looking at its effects on people with Parkinson's disease

Dr Peter Lovatt has been head of the Dance Psychology Lab at the University of Hertfordshire since founding it in 2008. Prior to this he trained in ballet, tap and jazz, and worked as a professional dancer. Last summer he wrote, produced and performed in Dance, Doctor, Dance! The Psychology of Dance Show as part of the Edinburgh festival fringe. In March he gave a talk at TEDx Observer.

How can dance change the way people think?

We've had people in the lab dancing and then doing problem-solving – and different sorts of dancing help them with different sorts of problem- solving. We know that when people engage in improvised kinds of dance it helps them with divergent thinking – where there's multiple answers to a problem. Whereas when they engage in very structured dance it helps their convergent thinking – trying to find the single answer to a problem.

You've been studying the effects of dance on people with Parkinson's disease…

Yes, we know as Parkinson's disease develops it can lead to a disruption of the divergent thinking processes. So we thought if we used improvised dance with a PD group we might see an improvement in their divergent thinking skills, and that was exactly what we did see.

Next we would like to study what it is about dancing as an intervention that has as impact on neural processing. One possibility is that when they dance they are developing new neural pathways to get around dopamine-depleted blockages.

How else can dance change how we think?

There have been several papers looking at the self-esteem of ballet dancers in training – and what they've found is that girls in their mid-teens have significantly lower self-esteem than non-ballet-dancing girls. There are two explanations for this. One would be that girls with low self-esteem choose classical ballet because the struggle for perfection reinforces their poor self-image. Another theory says that ballet training subculture can be very detrimental to a young girl's self-esteem because they are constantly being told they are not doing it right and that the body shape issue is very important in classical ballet.

Which explanation do you think is correct?

We are trying to test these two hypotheses in the lab by comparing data from 600 dancers in different dance groups. So we're looking at things like comparing classical ballet dancers with Indian classical dancers – the latter don't have to wear tight-fitting clothing in training. We're also comparing them with burlesque dancers who are very happy to show a fuller body. If it's the case that girls with low self-esteem choose ballet there's not a great deal we can do about that. But if the classical ballet subculture might lead to eating disorders and self-harm then that's something very important we should be flagging up.

Is there a dance style that is good for self-esteem?

Anything where there's a high degree of tolerance for not getting it right. Things such as ceilidh dancing people smile, laugh and giggle, and they are adults and it's absolutely fine. It's wonderful. There have also been studies that have found that dancing in baggy "jazz" clothing is better than tight-fitting clothing for the dancer's self-esteem.

Is it correct that women think men whose ears are the same size are better dancers?

It sounds like nonsense but a study by Brown et al found that physically symmetrical men were rated better dancers by women. A second study by Fink et al focused on men's fingers. They measured the 2D-4D ratio – the relative length of the second and fourth digit, an indicator to exposure to prenatal testosterone. He found that those men with a high degree of prenatal testosterone exposure were again rated as more attractive and masculine dancers.

You've built on this research?

I went to a nightclub where we offered people free entry if they took part in the study. Wemeasured fingers, their ears, their fertility, where the women were in their menstrual cycle, their relationship status, whether they were looking for a mate. And our findings were very similar. Those men with high 2D-4D ratio were rated as more attractive dancers. We also found something unique: the women signalled their degree of fertility through their body movement by isolating and moving their hips, which made men find them more attractive.

So is their a causal link between factors such as symmetry or hip-movement and being an attractive dancer?

Some people, such as Brown and Fink, argue that your hormonal and genetic make-up is being signalled by the way you dance. They posit a direct link. But it might not be that at all: imagine you are a really beautiful person so whenever you go out to a club, everyone looks at you and that fills with you with confidence – that might be what makes you dance in an attractive way that people find even more attractive. There might be a link, it could be an association though behaviours that makes you more confident.

So female performers in pop videos dance as if they were at the most fertile point of their cycle?

Yes, they do. There are often lots of images of women's hips moving in isolation. Often it's not the most attractive form of dancing – it's an artificial enhancement. What's interesting is that people who look at these women and tell us why they find them attractive never say: "I just spent the last three minutes looking at her hip region", which is what our data suggest they are doing. Rather, they find all kinds of other reasons to justify what they think.


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Dominic Rushe 31 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/peter-lovatt-dance-problem-solving
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Xevious 3D – review

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Nintendo 3DS, Namco Bandai, cert: 3, out now

It may seem rather odd that an ageing 2D shooter such as Xevious would stage its return on a handheld famed for its 3D display capabilities, but it all makes sense when you load it on to the 3DS.

There are few of the extras typical of retro remakes, and on the whole it's a fairly straight take on a game that last felt fresh in 1982. However, Xevious is a classic that long ago dictated many conventions of the genre. There's the top-down perspective, scrolling background, relentless waves of enemies and the lone protagonist spacecraft – always outnumbered, never outgunned.

Despite being played on one 2D plane, Xevious always challenged the player with enemies dispatched on two levels, on the ground and in the air. Now, using the handheld's 3D display, land and sky appear truly separated. For the first time in a shoot-'em-up there is a sense of being in the clouds.

This downloadable game is certainly rudimentary in form, and would be significantly less striking without nostalgia in its arsenal, but for wistful older gamers Xevious's minimalism is part of its charm.


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Dominic Rushe 31 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/xevious-3d-3ds-nintendo-review
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Douglas Edwards: I was Google employee No 59

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In 1999, Douglas Edwards became the brand manager of an internet startup called Google. Now he reveals the hidden cost of the online gold rush

At 40, Douglas Edwards, a marketing executive at the San Jose Mercury News, believed he might be due a midlife crisis. What he got instead, he says, looking back, was a rebirth. Like all second comings, there was an element of the miraculous in this one. The Mercury News billed itself as the newspaper of Silicon Valley and since this was the late 1990s that news was mostly concerned with the gold rush of internet startups. Edwards had a front-row seat for much of this excitement and felt its pull.

He wanted, he recalls, "to get closer to the real internet; close enough to grab the cable and feel the hum of millions of people communicating in the global hive". He scoured the small ads for ways in, "for leads on the next Yahoo, a business I had short-sightedly predicted would be a flash in the pan". In a meeting one day, a colleague mentioned a small firm on his client list that Edwards might cultivate.

"This Google," he asked the colleague, "what do they make?"

"Internet search."

"Search? Ha. Good luck with that," Edwards said and lost interest.

A few months later, however, he was in an office in a beige building in Silicon Valley being interviewed by a young man called Sergey Brin, who was wearing roller hockey gear and asking him to "tell me something complicated that I don't already know". Edwards thought about telling Brin how to change a nappy, but instead winged an answer about the "general theory of marketing" that lasted for 10 minutes, while his interviewer listened and bounced a rubber ball. Something Edwards said must have computed, however. He got the job and became Google's employee number 59: brand manager. Edwards figured at the time that this Google might only last six months, but at least, going into the new digital millennium, it might be fun and he'd have a line of tech credibility on his CV to add to the 20 years of experience in the dead tree news business.

In the event, Edwards lasted five and a half years at Google. He, and the 58 employees before him, became richer and more successful in those years than any of them (with the possible exceptions of the infinitely confident Sergey Brin and his co-founder, Larry Page) could wildly have imagined. The brand that Edwards managed – which not so long before his arrival had been called "BackRub" – became in that short time one of the most recognisable (and loved) brands in the world.

Edwards's memoir of those years, not surprisingly, takes as its title the adventurous tagline from the original Google search page: "I'm feeling lucky". Speaking to Edwards now from his home in California, I wonder if he can yet believe all that luck?

"Not in any rational way," he says. "But outrageous fortune was sort of background radiation in that part of California at that moment. I knew friends who had become very quickly successful. Did I think it would happen to me? No. But it wasn't quite beyond the bounds of possibility."

When he first came to Google, he suggests, he thought they had employed him because he could bring a little bit of grownup rigour to the young organisation; he thought they might want to tap into his knowledge of how they should build their company. He was quickly disabused of that idea. Organisational rigour, or hierarchy, was the last thing Brin and Page wanted. Rather, Edwards was required to forget all he knew about marketing and start with a blank page. A blank search page.

From the beginning, Google demanded the total immersion of the true believer. All the successful startups in that period had this cultish quality, Edwards suggests: Yahoo, Netscape and Amazon were all run on charismatic lines, "but at Google I think it was perhaps a bit more intense than that". As a marketing person, he came to feel he embodied the brand in some way. "Everything I owned for a while had the Google logo: umbrellas, towels, T-shirts, boxer shorts… it was on every pen I picked up and every piece of paper. Google did, in some ways, take over my sense of who I was. And it was worse for some of the other people who had gone there straight from college."

Edwards talked to a friend recently who is still at the company, another who got in early, feeling lucky. The friend could easily retire now and spend the rest of his life travelling the world on a yacht, Edwards suggests, but he doesn't seem able to leave. When Edwards asked him why, the friend came up with a couple of reasons: "One was he was interested in technology and there is no company that has better tools, better data sets, than this one. And the other reason was this: he was afraid to leave. Google was the only job he'd known and he wasn't sure what else he would do. He was scared of not being there."

A lot of that institutional attachment was rooted in those early years at the company, described evocatively in Edwards's book, when everything seemed to be new and the world felt like it was waiting to be Googled. Most of the early adopters who have now left the company have, Edwards suggests, tried to replicate that feeling ever since, as venture capitalists. "They want to recapture that lightning in a bottle," he says, "by starting new companies."

Some of them have been successful, by which he means they have started companies that have been bought by Google or Facebook. Once was enough, though, for Edwards, who spends some of his time now with not-for-profit organisations, and the rest with his family, who didn't see too much of him while he was employee number 59.

One of the things that comes across most clearly in his book is the sense that Page and Brin never doubted the eventual dominance of their search algorithm. They were driven, it seems, by a rare combination of logic and vision.

"They believed in their ideas so strongly, in part because they were such good ideas," Edwards suggests. "I'd identify Larry as the visionary; he was always thinking: where will this be 20 years down the road?"

If there were blind spots – Google's failure to see the importance of social networks, for example – then they were rooted in Page's personality: "Larry is not a guy you can imagine sitting around in the evening updating his Facebook status," Edwards suggests, "so he just didn't see that."

Likewise, Brin and Page clearly hated the idea of advertising: they believed good ideas would sell themselves. They were also smart enough, Edwards shows, to let the people who did believe in advertising get on with it. "It wasn't a top-down kind of company."

If there was a weakness ingrained in that early DNA, Edwards suggests, it was that Brin and Page relied heavily on their engineering genius as a solution to all problems. While he was at the company, Edwards realised the problem was that "Google was full of rational people, but unfortunately the rest of the world was not".

In the early days, these issues were not so magnified. "When Google started, our obstacles were mostly other corporations – Yahoo or whoever. Those obstacles could be overcome with superior technology. But when the obstacle is, say, China, it is a different order of challenge. I think they have now understood that there are limits to where the application of cleverness can get you, some problems that technology cannot solve."

Edwards tells me there was a story that Sergey Brin had gone to Washington quite early on "and tried just to walk into the Capitol building and meet Congress people, because he was Sergey Brin and why wouldn't they want to see him? They kept him waiting and waiting. That was quite formative. So now Google has a massive lobbying presence, donates to both [US political] parties and is beginning to resemble Microsoft in its attitude to the political process."

The difference Edwards made, he believes, was to humanise this rationality a little, to always remember that their users were people, not programmers. The most radical branding idea – to change the logo on an almost daily basis – was not his but Brin's. But Edwards likes at least to think his voice softened some of the sharp edges that then characterised most technology companies, "and allowed Google to move much further along a path of trust with users than, say, Microsoft".

His book, and recollections, can be divided into the before and after of Google's flotation on the stock market in 2004. Before was still a time of innocence; after, the money was hard to ignore. On the night before the IPO (Initial Public Offering), Google engineers were warned that if any of them turned up the following morning in a Ferrari it would be remodelled with a baseball bat. In the event, a couple of them went out and bought aeroplanes. Because they could.

"They were all actually very humble guys," Edwards says. "And people went to great pains not to show they were a millionaire or a billionaire at work. But it does ultimately change the culture of the company. One of the people in the book did not want me to mention his name, because he didn't want people to know how long he had actually been there, that he was one of the first. He didn't want to be treated as a pre‑IPO Googler."

One of the questions Edwards is asked most often in Silicon Valley, if he says he worked at Google, is: "What was your badge number?" That way, people can work out pretty much what he made. Though he had been there near the start, however, he was one of those who felt able to walk away. The money made things a little more serious, inevitably.

"My boss left at the end of 2004," he says. "She and I were very simpatico, but after she had gone it became clear that it was becoming the kind of bureaucracy that I had gone there to escape. It was becoming very metrics-driven: you had your place on the org chart and you had to achieve this or that measure to get to the next level. It didn't seem so much fun."

When he logs on to Google these days, he says, it is not quite the same as in the old days. But it is still with a sense of belief that "smart people, motivated to make things better, can do almost anything". Edwards should know; he has witnessed a miracle first hand and lived to tell the tale.


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Dominic Rushe 31 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/google-douglas-edwards-tim-adams
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From Dust – review

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Xbox 360, Ubisoft, cert: 12, out now

From Dust may be a game where the player controls a god, but it's not really a "god game". Peter Molyneux's seminal 1989 hit Populous has been widely cited as an influence on the latest from reclusive French designer Eric Chahi, yet in truth, From Dust is more a puzzler that happens to feature deific powers.

As a spiritual force known as the Breath, players shape the world by absorbing elements – earth, water, lava – in a swirling sphere and depositing them elsewhere. The aim is to guide an itinerant tribe between portals as they attempt to rediscover their forgotten past, setting up villages around towering totems along the way. These nomadic followers can then be given simple instructions, but the focus is on skilful landscaping: channelling a river away from a settlement or moulding cooled lava into a bridge.

Such powers should make for a fascinating sandbox and indeed the remarkable dynamic physics can inspire genuine awe. Unfortunately, the time to enjoy them is all too fleeting, as the forces of nature make for wholly unpredictable opponents. Tsunamis and volcanoes wipe out entire villages with little warning. Any seconds wasted admiring the naturalistic behaviour of the environment as a level's topography shifts can lead to irreparable situations that not even godly abilities can fix.

Its worlds may be uniquely malleable, but rarely is the player given the opportunity to mould something truly remarkable. Each level has a linear route to the exit, and though different means can be used, the end remains the same. As torrents erode and magma scars, the game often degenerates into an exercise in damage limitation, with one particularly fussy task involving the constant plugging of emergent water sources.

Coupled with the sometimes capricious pathfinding of the tribes-people, who happily ascend near-vertical inclines but quibble over puddles of waist-high water, all too often the role of unseen guardian involves little more than tiresome busywork. The distance between deity and disciples, meanwhile, means that reaching the ultimate destination feels less rewarding than it should.

Yet if From Dust is an easier game to admire than to enjoy, its ambition and technical accomplishments should not be ignored. This is brave, thoughtful and unusually intelligent game design that could, with the backing its publisher has suggested it will receive, evolve into something very special.


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Dominic Rushe 31 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/from-dust-eric-chahi-review
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Apple's rise continues but few others are getting a bite

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Steve Jobs and co have created an economy in which only Apple gets really rich

How things change. Once upon a time, Microsoft was the Evil Empire. But now Microsoft is middle-aged, respectable and, well, boring. I've been to two high-powered, invitation-only symposia on cybersecurity recently at which the Microsoft representative patiently explained to delegates that his company dealt with governments as a "partner" rather than as a mere player in a competitive game.

And that's probably true. Governments around the world are so locked into Microsoft software that they are, effectively, clients of the Redmond giant. In that respect, the UK government is more tightly shackled than most. If you want to sell software to the NHS, for example, it has to run on Version 6 of Internet Explorer, Microsoft's obsolete and woefully insecure browser. Suppliers to many other branches of the public service are similarly constrained. The implication is that the UK probably has upwards of 1m public-service PCs that are running a dangerously insecure browser from which the government cannot afford to escape, because upgrading would break many key software systems and require the purchase of new machines to run more modern software.

So Microsoft is a huge and important company. But guess what? It's in danger of being dwarfed by an outfit that it once regarded as a joke. In terms of market capitalisation, Apple passed Microsoft ages ago. When I last checked, Apple was valued at $364bn, compared with Microsoft's $230.5bn. And at the moment, there is only one other corporation in the world – Exxon Mobil – that is bigger than Apple.

Last week, Apple unveiled results that suggest even Exxon may not be safe from the relentless growth of Steve Jobs's empire. Apple made a net profit of $7.31bn on revenues of $28.57bn for the quarter ending in June. That's the best three months it's ever had, with revenues up 82% and profits up 125%. The company also revealed that it's sitting on a $76bn cash mountain. Just to put that in context, Apple could currently buy both Tesco and BT and still have some loose change. The news sparked an 8% rise in the share price, with the stock breaking the $400 barrier for the first time.

So is Apple the new Microsoft? Answer: no – and the quarterly results explain why. The company shipped 20.3m iPhones, 9.25m iPads and 3.95m Macintosh computers in the three months, way ahead of most people's expectations. Apple retail stores also boomed, with revenues up 36% to $35bn. The company now operates 327 stores worldwide – to the point where counterfeit Apple stores are now appearing in China. iTunes now has 225m accounts, and has sold more than 15bn songs.

What's significant about this is that the lion's share of the resulting revenues is going to Apple. Of course companies such as ARM and Qualcomm, which supply key components for iPhones, iPods and iPads, or outfits such as Foxconn, which manufactures the devices, are surfing the wave of the company's prosperity. But the industrial "ecosystem" of companies that prosper by supplying goods and services to customers who buy Apple products is much smaller than the ecosystem that grew up around Microsoft.

Of course Bill Gates's empire had for many years a licence to print money because of its dominance of the market for PC operating systems and Office software. But that dominance opened up opportunities for countless companies, large and small, to provide hardware, software and services that meshed with the Microsoft products. Anyone could make and sell a PC, for example, whereas only Apple can make a Mac. Anyone could develop software to run under Windows, but only software approved by Apple can run on its iDevices – which is why the software giant Adobe is so threatened by having its Flash animation program banned by Steve Jobs. In addition, Apple takes a 30% cut on every "approved" program that is sold. Microsoft, in contrast, was never able to levy a tax on developers selling Windows-compatible software. So while Bill Gates and co prospered mightily from their dominance of the market, other people prospered too – to the point where Microsoft claims that for every dollar it makes from Windows 7, other companies earn $18.52, and predicts that this ecosystem will sell "more than $320bn in products and services revolving around Windows 7".

In contrast, the ecosystem based around Apple seems, well, puny. It includes all those people making chic cases for iPods and iPhones, the thousands of developers writing apps, the record labels taking their rake-off from iTunes songs, the audio manufacturers making yet another docking station for iPods, and so on ad infinitum. It's not negligible, but it's not industrially significant either. And it all goes to show that, in the Apple economy, only Apple gets really rich. Watch out, Exxon.


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Dominic Rushe 31 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/31/apple-empire-growth-john-naughton
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Tiny Tower; SuperRope – review

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The latest apps reviewed

The first of this week's apps is a game that is currently spreading between the pockets of the iPhone-owning fraternity at a ferocious pace. While it might not reach the status of the likes of Angry Birds, it's fair to say Tiny Tower (App Store, NimbleBit, free) is becoming a sensation.

The simple strategy game charges players with building and managing a tower block, placing amenities and residential blocks on each floor to keep the occupants entertained and employed.

It doesn't sound riveting, but as with favourites such as Farmville and, further back, Sim City, developer NimbleBit has managed to create an experience that is in equal parts compelling and rewarding. At times, it can feel a touch more compulsive than fun, but Tiny Tower is undoubtedly a charmingly brilliant game.

SuperRope (App Store, Craneballs Studios, free) also plays on our desire to scrape the sky. It's a vertically oriented rope climbing game full of character and hyperactive energy and there's some fantastic fun to be had. However, as with Tiny Tower, the game's addictive properties tend to slightly outweigh its ability to entertain.

Both games are free, which is a bonus, although both require parting with a bit of real cash if premium content is to be enjoyed – an increasingly common trick in the mobile game market.

Tiny Tower's strategy offering is a little more special than SuperRope's action gameplay, but both make for ideal distractions during those moments when the kettle boils and you're looking to avoid real work.


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Dominic Rushe 31 Jul, 2011


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Uncharted Collection – review

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PS3, Sony, cert: 15, out now

Sometimes it's all in the execution. Fundamentally, the Uncharted games – re-released together here in anticipation of part three's arrival later this year – are risibly derivative boilerplate. Centred on the exploits of wisecracking treasure hunter Nathan Drake, they follow an Indiana Jones formula of shootouts, daredevil acrobatics and triple-crossing love interests, garnished with enough priceless antiquities to make Neil MacGregor giddy. These cliches are, however, delivered with such disarming amiability and impeccable attention to detail that they become not just forgivable but positively enjoyable.

If the first game's faults (repetitive combat, iffy pacing) are more glaring in retrospect, number two, which added an excellent online multiplayer mode, remains fantastic, a breakneck slalom through collapsing tower blocks, Tibetan temples and ice-bound grottoes, each locale prettier and more far-fetched than the last.

In fact, Uncharted 2 is such an improvement that its predecessor starts to feel somewhat surplus to requirements; while the sequel might continue Drake's story, playing Uncharted for the plot is like watching PMQs for fashion tips. As such, this repackaging comes across as slightly redundant, especially given the paucity of added content. Nonetheless, these continue to be games worth playing – just don't expect anything too avant-garde.


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Dominic Rushe 31 Jul, 2011


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Google and Facebook get personal in battle for social networking rewards

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Launch of Google+ sees the online giants in a fight for the highly lucrative hearts and minds of internet users

It is one month since the launch of Google+, a belated attempt at a social networking tool that invites users to follow friends' activities in their news feed and share favourite content by marking it "+1". If this sounds familiar, it shows the extent to which Google is playing catchup with Facebook, which is brewing a public offering next year that could value the firm at $100bn and, critically, has positioned itself as the gateway to the web for many of its 750 million users.

Much of this pressure is down to the abrasive ambition of Facebook founder Mark Zuckerberg. Even Google's executive chairman, Eric Schmidt, has conceded that Google has been late to the social networking space, with identity and personalisation now critical to the social experience for consumers, and the lucrative commercial opportunities that advertisers expect. But with Google's proven commercial success nudging its market value towards $200bn, and data vaults that hold the browsing histories of most of the online population, is Google really on a downward trajectory, and is the era of search really ending?

Ben Gomes has worked on every aspect of Google's core search product and is leading exploration into the social navigation of search. Despite Google's forays into everything from video communities to mobile operating systems, he insists that at its heart Google is still a search company. It was search, he said, that fuelled the explosion of web content and, unsurprisingly, Gomes doesn't see social data as a replacement for search but as a layer that accesses the information in a different way.

"We saw a symbiotic evolution of the web and search because people could find what they wanted more easily," said Gomes, who joined Google in 1999. "We see social as a layer in search that provides you with more relevant information in certain situations, so if you were looking at product reviews, those of your friends would be marked in the results. But the most important thing in search is still the search term, and how your computer understands that."

Though Google+ is an intelligent attempt at a social networking tool, it seems a typical Google product in that it is brilliantly, heavily engineered but lacks the human focus required for a social network – the fuel that has propelled Facebook to 750 million users.

With data from so many consumers informing so many Google products, why isn't there more personalisation? "In most cases 'personalisation' just means giving you what you wanted in the first place," said Gomes. "If two friends search 'malt' but one likes beer and one whisky, they will see different results. And if that kind of personalisation didn't work, you'd just think search was broken."

The issue of personalised search results based on our browsing history has become contentious. With news, for example, how can users be presented with an objective view of a story from multiple sources if Google serves up sites or perspectives that the user is known to like? "Diversity of results is something deeply baked into the algorithm tools we use, so that we hopefully give a broad perspective," said Gomes. "But if you are interested in a topic you'd tend to do a very specific query anyway, and our first goal is to give you the information you want."

Facebook rigidly maintains that social context is historically and socially relevant. "Anthropologically, we have been informed and influenced throughout time by the people around us, and that's equally true on Facebook as it is offline," said Facebook's advertising chief, David Fischer. "Now we look at the networks people communicate in …

"There are important opportunities for marketers in getting their messages out through those friends and family connections. The social graph contains not just people, but brands, universities [and] institutions that people chose to connect to."

This network of social, professional and commercial relationships may have always existed, but it is their accessibility as expressed online that is unprecedented. One of Facebook's biggest successes – and a strategy Google has strictly enforced on Google+ – has been encouraging real names on to the site, making its network and data far more valuable. This is creating a living record, said Fischer, and building it in a meaningful way. "There's no decision that a person takes in their lives that is not a better decision when it is informed by the people around them that they trust."

Several hundred research scientists at Google are studying how web users access, interact with and share information. How will Google refine its mission of organising the world's information? "We often see the future already exists in the present in some form, so the things just getting interesting now will be very important," said Gomes.

He describes a relationship where users expect Google to synthesise answers from different sources to provide an expert response and expects the most noticeable changes to be made to the mobile homepage, which can take advantage of multiple sensors such as location to provide "richer interaction models". That might include speech recognition – already vastly improved from even two years ago – and localised artificial intelligence that improves suggestions as it learns about the user.

Gomes claimed that instant access to information through Google has made conversations smarter, citing the time he went to see Kafka's Metamorphosis and read up about the production. "My experience of the play was richer and I took away more because the combination of me plus the internet made me seem like someone who, in the past, would have been regarded as an expert. I became the kind of person I would previously have looked up to."

Yet though Google and Facebook are both keen to burnish their scientific credentials, ultimately the real battle is over cold, hard cash. Google made 97% of its revenues, or $32.3bn, in the past 12 months from advertising. eMarketer, meanwhile estimates that Facebook's largely ad-generated revenues will grow from $0.74bn in 2009 to $5.74bn in 2012 – yet the site has hardly begun rolling out truly personalised, targeted advertising. If there is any of Google's lunch to be eaten, it is here.


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James Ball, Charles Arthur 31 Jul, 2011


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Source: http://www.guardian.co.uk/media/2011/jul/30/google-plus-facebook-social-networking
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Orange's 'admin error' has left us with a serious financial problem

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Orange mistakenly withdrew £1,200 from my bank account after I tried to help my partner with his mobile phone bill

My partner was stuck with a £2,200 bill from Orange following a trip home to Ireland. He was caught by mobile roaming charges. Orange agreed to reduce the bill by £1,000 and let him pay the balance at £200 a week for six weeks. I paid the first £200 for him, but the next day my debit card was blocked. I saw that instead of taking £200, Orange had taken the full amount from me – £1,200. It promised to return the money within 24 hours, but didn't.

Someone then sanctioned a refund on 6 June, but still the money did not arrive. I now have several unpaid direct debits, including a mortgage, and am incurring bank charges for being overdrawn. My partner is still paying £200 a week under his agreement and has had to lend me money.

Orange refuses to speak to me unless my partner is present because I am not the account holder. But it had no problem dealing with me when I wanted to make a payment. RA, London

A simple "administrative error", as Orange describes it, put you in severe financial difficulties. Soon after contacting me you emailed again to say you had received your money, four weeks after Orange took it. But Orange's error still left you with £350 of bank charges and the refusal of a personal loan. Orange told you to send in your bank statements. Some members of staff said Orange would refund the charges, while others said it was your bank's problem. You had already spoken to your bank, which pointed out that it was Orange's mistake to correct.

Orange has now responded to your plight. It has repaid your £350 bank charges by reducing your partner's bill, so he can give you the money to repay your overdraft immediately. It has also knocked a further £700 off his bill – the £200 you had paid which was refunded in your £1,200 plus £500 as a goodwill gesture.

You can email Margaret Dibben at your.problems@observer.co.uk or write to Margaret Dibben, Your Problems, The Observer, Kings Place, 90 York Way, London N1 9GU and include a telephone number. Do not enclose SAEs or original documents. The newspaper accepts no legal responsibility for advice.


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James Ball, Charles Arthur 30 Jul, 2011


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Source: http://www.guardian.co.uk/money/2011/jul/30/orange-mobile-phone-bill-mistake
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Friday, July 29, 2011

Our pick of the week: The story, the stat, the quote, the tweet

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Lanre Bakare on the people and stories in the media spotlight in the last seven days

The story

Blue-sky thinking

Steve Hilton's bizarre plans to boost the economy caught many unawares this week. The Financial Times revealed that David Cameron's shaven-headed strategist had some "blue-sky ideas" for the economy. The story could have come straight from an Armando Iannucci script, with the guru suggesting that the government should ignore European labour regulations by scrapping maternity leave and bin all consumer rights for nine months. Malcolm Tucker would no doubt have some choice (four-letter) words for Hilton's suggestions. Coalition HQ has plenty to mull over after the disappointing GDP figures, but they're probably not desperate enough to take any of Hilton's proposals too seriously – yet.

The stat

66...

… confirmed wolf attacks have taken place on livestock in France so far this year. The rise of Canis lupus has caused controversy with pro- and anti-groups fighting over what should be done about them. Wolf expert Jean-Marc Moriceau said they could reach the forests just south of Paris within 10 to 15 years, but fear not, there is no threat of a British invasion.

The quote

Andrew Ainsworth

"If there is a Force, then it has been with me," proclaimed the Star Wars prop designer, who this week won a legal battle with Star Wars creator George Lucas over the right to sell replica Stormtrooper helmets in the UK.

The tweet

@tweetbox360

Tasteless tweeting came to the fore again this week after the death of Amy Winehouse. The Microsoft account was attacked after it urged fans of the star to "Remember Amy Winehouse by downloading the ground-breaking Back to Black over at Zune". An apology followed after fans bombarded the Twitter address with outraged messages criticising the opportunistic move.


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James Ball, Charles Arthur 30 Jul, 2011


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Source: http://www.guardian.co.uk/theguardian/2011/jul/30/pick-of-the-week-blue-sky-thinking
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iPod, iPhone & iPad games round-up

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Games release schedules wind down for the summer, assuming everyone would rather be out basking in the blustery showers than spending money on PlayStation games. By contrast, anyone with an iPod, iPad or iPhone will be enjoying exactly the usual amount of fresh entertainment …

Swords & Soldiers

Send wave after wave of cheerful cartoon soldiers to their grisly doom. The trudge to victory is spiced up by an interesting progression of tactics, as you graduate from commanding Vikings to magic-wielding Aztecs and the rocket-happy ancient Chinese.

Chillingo, iPod & iPhone, £1.99, iPad £2.99

Feed Me Oil

Designed like a cubist painting, this features peculiarly sentient-looking levels whose eyes follow your fingers as you place fans, magnets and other bric-a-brac to guide a stream of oil towards its goal, the liquid as a mutable toy that you can tease into impossible shapes.

Chillingo, iPod & iPhone 69p, iPad £1.49

Zookeeper DX Touch Edition

Although sorting animal faces into lines of three or more doesn't immediately sound like something you'd do for fun, Zookeeper's addictive qualities are such that protracted play induces a trancelike state in which the animals almost seem to sort themselves.

Kiteretsu Inc, £1.49

daWindci

Interacting with your balloon in daWindci's tightly crafted little scenarios demands breezes, which you generate by swiping the screen in the direction you want to go. Negotiate obstacles and avoid spiky things while looking for hidden collectibles.

Reality Twist, £2.49

The Incredible Machine

Make Heath Robinson-style contraptions to trigger the various balls, anti-gravity fields and mouse-chasing cats in the right direction. Its insistence on appealing to all ages means elder gamers may find it patronisingly straightforward.

Walt Disney, 69p

Continuity 2: The Continuation

Part platform game, part Portal-esque spatial reasoning exercise, Continuity 2 has you hopping around blocky levels, before dragging those levels into new formations to gain access to a set of coins, a single key and the exit – all before your time runs out.

Ragtime Games, 69p

Moonlights

Tap the screen to add new nodes to wobbling, precarious structures that must maintain their shape for agonising seconds before you can move on to the next challenge, testing your construction skills and ability to hold your device perfectly level.

Jean-Philippe Sarda, £1.49

Anodia

70s classic Breakout meets 21st Century attention spans in this sped up, pinball-influenced, action-heavy take on breaking blocks, using balls and a slideable paddle. Power-ups, multi-ball and moving targets ensure few moments of quiet or respite.

Rafal Kozik, £1.49

Ticket To Ride

Although something of an acquired taste, the board game's winning mix of strategy and competition seems to translate unerringly to iPad, as does building colourful networks of railways across North America against the computer, friends or strangers online.

iPad only, Days Of Wonder, £4.99

Super Stickman Golf

With side-on 2D courses that defy both conventional architecture and the laws of physics, Super Stickman Golf is a beautifully made game of risk and reward. Played out on deviously angular nine-hole courses, it's even better in multiplayer mode.

Jordan Schidlowsky, 69p


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James Ball, Charles Arthur 30 Jul, 2011


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Bill Gates sells 5m shares in Microsoft

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Software giant's founder has sold 90m shares in 12 months, but still has 500m; cash goes to help his foundation's charitable work

Bill Gates has sold another 5 million of his Microsoft shares, according to a regulatory filing.

Microsoft's multi-billionaire founder has been selling shares in recent months. He is the company's non-executive chairman, having stepped back from running the software firm in 2008 to concentrate on his charity work.

According to the filing, Gates sold 5m shares in Microsoft at an average $27.59 each on July 27. He has sold more than 90m Microsoft shares in the past 12 months.

Gates still has more than 500m shares in the company, but has decreased his shareholding over the last two years to fund his charitable endeavours and to diversify his portfolio.

This week the Bill & Melinda Gates Foundation said it was making $42m available for eight universities to develop a toilet that does not need a sewer connection, water or electricity to operate. The ain is to improve people's health in parts of the world where there are few if any flushable toilets.

He is also backing research into improving education. "Every student needs a meaningful credential beyond high school," Gates said in a speech last week. "Higher education is crucial for jobs," he said, calling education an equaliser in society and the answer to getting urban America back to work and fighting poverty.

Forbes magazine estimates Gates's fortune at $56bn. Once the world's richest man, he is now second to Mexican telecoms mogul Carlos Slim after giving away a large chunk of his fortune to his charity.

Gates and long-time friend Warren Buffett have pledged to give away the majority of their fortunes to charity before their deaths, and have convinced a host of other billionaires, including Facebook's Mark Zuckerberg, to follow suit.


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James Ball, Charles Arthur 30 Jul, 2011


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Scotland Yard to set up new computer hacking task force

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Metropolitan Police to take forward Operation Tuleta, which will investigate matters not covered by phone hacking inquiry

Scotland Yard is to expand its investigations into unlawful newspaper practices by setting up a new task force to examine claims of computer hacking by the News of the World.

The Metropolitan Police said a formal investigation would be launched to take forward Operation Tuleta, which was set up to examine the use of "Trojan" emails that gives a hacker full access to a target computer's contents by infecting it with a virus.

The new team, reporting to Deputy Assistant Commissioner Sue Akers, will investigate matters not covered by Operation Weeting, the force's phone hacking probe.

A spokeswoman said: "Operation Tuleta is currently considering a number of allegations regarding breach of privacy, received by MPs since January 2011, which fall outside the remit of Operation Weeting, including computer hacking.

"Some aspects of this operation will move forward to a formal investigation. There will be a new team reporting to DAC Sue Akers. The formation of that team is yet to take place."

The announcement came after former army intelligence officer Ian Hurst said the force was formally investigating his claim that his computer was hacked by a private investigator working for the News of the World.

In July 2006 Hurst was sent an email containing a Trojan programme which copied his emails and relayed them back to the hacker. This included messages he had exchanged with at least two agents who informed on the Provisional IRA — Freddie Scappaticci, codenamed Stakeknife; and a second informant known as Kevin Fulton. Both men were regarded as high-risk targets for assassination. Hurst was one of the very few people who knew their whereabouts.

Hurst told Channel 4 News: "Police officers working for Operation Tuleta have informed me that they have identified information of evidential value in regards to my family's computer being illegally accessed over a sustained period of 2006.

"The decision by the Metropolitan Police to proceed to a full criminal investigation was conveyed to me this week by Tuleta police officers."

The acting chief of Scotland Yard said earlier this week that the phone-hacking scandal had "tarnished" the force's reputation.

Tim Godwin, acting commissioner after the resignation of Sir Paul Stephenson, said it was "a matter of great regret" the force had suffered criticism over its actions and ethical standards, after revelations of repeated private dinners between its top officers and senior executives at the News of the World.

Former Metropolitan police commissioner Sir Paul Stephenson and assistant commissioner John Yates stepped down earlier this month following criticism of the Met's handling of the phone hacking investigation.

Yates twice made the decision - in July 2009 and September 2010 - not to reopen an inquiry into phone hacking that has affected up to 4,000 victims. His reputation was also been contaminated by closeness with Neil Wallis, the former deputy editor of the News of the World employed as a PR adviser by the force.

Former deputy assistant commissioner Peter Clarke, who oversaw the first phone-hacking investigation which began in 2005, admitted that evidence recovered from private investigator Glenn Mulcaire had not been thoroughly gone through by his detectives. Thus they had failed to identify victims of the NoW hacking including the murdered schoolgirl Milly Dowler, whose voicemail was accessed after she disappeared.


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James Ball, Charles Arthur 30 Jul, 2011


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