Saturday, July 23, 2011

Call of Juarez: The Cartel – review

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PS3, Xbox 360, PC, Ubisoft, cert 15, out now

Do you like being verbally abused while performing repetitive tasks? How about poorly animated wild west characters spouting embarrassing one-liners in washed out, foggy shooting galleries? If so, Call of Juarez: The Cartel may be the game for you.

Techland's latest sequel to its Old West franchise aims to ape No Country For Old Men's intense, modern western style and fails in almost every way.

The game's campaign is littered with awkward co-op moments in which the three central characters stand around talking on mobile phones or picking weapons in "hub" sections that should have been menu screens. When first-person-shooter action actually arrives it is sluggish and boring: drive in; shoot several waves of Mexicans; car chase out; repeat. At one crucial point, there is also a VIP to protect.

Gameplay is backed up by about three or four seemingly context-free insults that team-mates throw at the player, loudly, ad infinitum.

An indecipherable and comically po-faced plot involving drug barons and bombs only serves to accentuate the bitter aftertaste that The Cartel leaves when the game mercifully ends.


guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds


Stuart Dredge, Charles Arthur 24 Jul, 2011


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Source: http://www.guardian.co.uk/technology/2011/jul/24/call-of-juarez-cartel-review
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